Open Source Project


LongAnimateDiff, released by Lightricks, addresses the limitation of generating only 16 frames of video at a time encountered by Animatediff.


LongAnimateDiff, a project unveiled by Lightricks, takes a significant step forward in the field of video frame generation, particularly addressing the constraints previously faced by users of Animatediff. Animatediff was known for its limitation of producing only 16 frames per video sequence in one go, which restricted creators in terms of the length and fluidity of animations they could generate. Recognizing this bottleneck, LongAnimateDiff introduces two innovative models designed to push these boundaries further.

The first model within LongAnimateDiff is engineered to quadruple the output capacity of Animatediff, enabling the generation of up to 64 frames in a single iteration. This leap in frame production capacity allows for more extended sequences of animation, opening new avenues for creators to explore more complex and detailed storytelling through their animated content.

The second model provided by LongAnimateDiff focuses on enhancing the quality of the generated frames, even if it means a slight compromise on the quantity. Capable of producing 32 frames per iteration, this model ensures that each frame is of higher fidelity, potentially offering richer details and smoother transitions. This model caters to scenarios where quality takes precedence over quantity, ensuring that the animations not only last longer than what Animatediff could offer but also look better.

By offering these two models, LongAnimateDiff significantly broadens the scope for creators to produce animated content that is both longer and of higher quality. This development marks a notable improvement in the field, providing tools that better align with the creative ambitions of animators and content creators, who seek to push the limits of what can be achieved in digital animation.

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