Open Source Project


This project showcases a unique 'Bluetooth controller' for a LEGO Mario toy.


The GitHub project in discussion is an innovative approach to enhancing the play experience of the LEGO Super Mario toy through technology. The LEGO Super Mario toy, which inherently possesses Bluetooth connectivity for interaction with the official LEGO app, serves as the foundation for this project. Rick, the project’s creator, saw an opportunity to extend the toy’s capabilities beyond its intended use. By intercepting the Bluetooth signals emitted by the LEGO Mario, Rick devised a method to repurpose these signals for a novel application.

The core of the project lies in its ability to convert the Bluetooth signals from LEGO Mario into inputs recognizable by a computer. This is achieved by routing these signals to a Linux-based virtual machine specifically set up for this purpose. Within this virtual environment, an emulator acts as the bridge between the physical toy and digital actions. The emulator interprets the signals as keyboard key presses, effectively translating the LEGO Mario’s movements and interactions into commands that can control a digital Mario character on the screen.

This method of control introduces an interactive dimension to playing with the LEGO Mario, effectively turning it into a physical game controller. However, due to the nature of signal processing and emulation, there is an inherent delay and a degree of imprecision in how the physical inputs translate into digital responses. This lag and the somewhat awkward control scheme reflect the challenges of adapting a non-standard device for gaming purposes.

Despite these technical limitations, the project has been well-received within the community for its creative application of technology and its ability to repurpose the LEGO Super Mario toy in an unexpected way. It stands as a testament to the possibilities that arise when blending traditional toys with modern computing capabilities, encouraging others to explore similar intersections between physical playthings and digital environments.

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